TRAITS WHAT ARE TRAITS Traits are the manifestation and exertion of a character's abilities, tendencies, personality, background, profession, ideals, etc. They are what would make two characters with mirroring attributes differ from one another. Traits are as unique as the creators are creative.
HOW DO I EARN & UPGRADE TRAITS?FEATS The Feats you accomplish with Traits and your portrayal of them as your rp will unlock and upgrade them. As they increase in Level, they become more difficult to Level Up. These upgrades can be requested on your SEAFARER'S LOG.
ARE THERE TYPES OF TRAITS? Yes! Traits create an avenue for a player to explore any characteristics of their character that they choose to. This means that a player can delve into the group-centric nature of their character, the abilities associated with their Job, the character’s relation to their origin race, or even simply their affinity for their own Attributes. To reflect these differences, Traits are separated into the following categories. **Note: Examples given are site-supplied Traits and can be developed and used by your characters unless otherwise noted.
CHARACTER TRAITS Character Traits showcase the individuality of a character and allow them to capitalize and build on their preferred strengths and environments. They are used in some of the following common ways.
ADVANTAGES VANTAGES Offers Advantages the character boosts to Attributes their for specializing in specific actions, being under certain conditions, or it applies to specific extremities, etc. These Traits only offer 1 Advantage per Level and only have 5 Levels.
Power Lifter: Character specializes in lifting heavy things. This allows them to generate Strength & Power Advantages when lifting.
Sprinter: Character is well known for their running speed. This allows them to generate Speed & Agility Advantages when running/dashing.
Heat Tolerant: Takes well to heat. This Trait allows them to generate Endurance & Durability Advantages that work exclusively to negating heat damage.
Hard Digit: Character's fingers are exceptionally strong. This Trait assigns Endurance & Durability Advantages to their fingers.
Rock Climber: As an experienced climber, this Trait gives Speed & Agility Advantages to the character when climbing.
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INNATE* Innate Traits capitalize on the inherent and accentuated parts of a character. They stem from their personality, their race, religion, upbringing, genetics, habits, natural gifted-ness, the list goes on. As Traits, these characteristics can be expressed as abilities with actual effects. What makes Innate Traits especially fearsome is that they can be coupled with an enforced Attribute checks, also the creative ways they can interact with the mechanics of the site's systems.**
Charmer: Naturally seductive/charming, this character can win the favor of others with their good looks if their Perception & Wit can opt for Spirit & Willpower, exceeds their target's. This allows them to influence the actions of those effected.
Diplomat: Excels at playing well with others to establish especially good Relations. Positive effects on Relation scores at the end of threads receive a bonus.
Gold Nose: Character has a good nose for Beli. After every 10 IC post, the character can roll the Search Dice for a chance to get a D-Rank Treasure Chest.
Hyperactive: Character easily gets riled up an excited. When in a hyper craze and as it persist the character generates Spirit & Willpower Advantages.
Water Breathing: As a fishman the Character can breathe underwater.
Cybernetics: Each and every cybernetic a person integrates into their body should be registered first as an Item, then as a Character Trait once it becomes one with the character in question. This would allow the character to show they have something like a radar or gps installed and be able to reference it as a part of their themselves and their built in abilities.
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IDLE RATING+*** Idle Rating+ is a Character Trait that refers to the candid Doriki output of a specific Attribute when a character not using Skills or under the influence of buffs. This Trait takes the amount of Doriki allocated into an Attribute and reduces it by a certain percentage. Each Attribute has it's own Idle Rating+ Trait with the exception of Spirit & Willpower. To start their journey, a characters begins with 2 of their Idle Rating+ Traits at 60%, while the rest of their Attributes, save for Spirit & Willpower, operate at 50%. Spirit & Willpower always operates at 100% unless debuffed. This choice can be indicated on the player's character app.
[b]Trait Name:[/b] Idle Rating+(Strength & Power, Speed & Agility, Endurance & Durability, Perception & Wits, or Devil Fruit) [b]Type:[/b] Character Trait [b]Origin:[/b] N/A [b]Description:[/b] Increases the character's _____ Idle Rating. [b]Levels:[/b] [ul][li][b]Lvl. 1[/b] 60%[/li][li][b]Lvl. 2[/b] 70%[/li][li][b]Lvl. 3[/b] 80%[/li][li][b]Lvl. 4[/b] 90%[/li][li][b]Lvl. 5[/b] 100%[/li][/ul] [b]Requirements:[/b] [ul][li][b]Lvl. 1[/b] D Avg in targeted Attribute[/li][li][b]Lvl. 2[/b] C Avg in targeted Attribute[/li][li][b]Lvl. 3[/b] B Avg in targeted Attribute[/li][li][b]Lvl. 4[/b] A Avg in targeted Attribute[/li][li][b]Lvl. 5[/b] S Avg in targeted Attribute[/li][/ul]
*Some Innate Character Traits will operate very similarly to Functions, however Innate Traits have no Material or Time Cost. They just must be Cast/illustrated properly. **Attribute checks only an effect on NPCs, furthermore, the difference between Attributes as shown by the Check will reflect the potency of the Trait's effect. A successful Check does not allow for an auto-hit or god mod. ***This Trait must be developed individually for each Attribute.
PAIN TOLERANCE+ This Trait functions to reduce the discomfort of injuries. This does not lower the damage taken, but allows the character to fight through the pain to a greater degree.
Lv.1 | Minor injuries are treated as null.
Lv.2 | Moderate injuries are treated as Minor.
Lv.3 | Major injuries are treated as Moderate.
Lv.4 | Severe injuries are treated as Major.
Lv.5 | Fatal injuries are treated as Severe.
Lv.6 | Severe injuries are treated as Moderate.
Lv.7 | Major injuries are treated as Minor.
Lv.8 | Severe injuries are treated as Minor.
Lv.9 | Fatal injuries are treated as Moderate.
Lv.M | CIPA | Total immunity to pain.
HAKI STAMINA+ Adds a flat amount of Haki Stamina.
Lv.1 | Meditative | 50 Haki Stamina
Lv.2 | Zen | 125 Haki Stamina
Lv.3 | Astral | 275 Haki Stamina
Lv.4 | Enlightened | 350 Haki Stamina
Lv.5 | Nirvana | 500 Haki Stamina
VIGOR+ A first-line defense, Vigor measures how much damage a character can take before it officially begins to impact their combat abilities.
Lv.1 | Lively | 50 Vigor
Lv.2 | Resistant | 125 Vigor
Lv.3 | Persistent | 275 Vigor
Lv.4 | Obstinate | 350 Vigor
Lv.5 | Vivacious | 500 Vigor
JOB TRAITS Jobs Traits refer to a character’s trained abilities related to a profession, role, lifestyle, etc. They are less inherent and more consciously sought out and honed. Swordsmanship, martial arts, blacksmithing, beast-taming, a thief's stealth, botany, and so on are all examples of Jobs that a character may choose to explore and create Job Traits about.
PROFICIENCY SKILLS These types of Job Traits show a character's level of mastery when it comes to a specific style of fighting i.e. wielding three swords, boxing, street fighting, pistol wielding, grappling, black leg, etc. Proficiency Traits have 5 Levels to mirror the 5 Tiers of Skills. They can be used with Skill+ Traits to make truly amazing fighting styles.
SKILL+ Skill+ Traits are a sub to Proficiency Traits. These are the supernatural abilities in One Piece. Chinjao's ability to produce shockwaves and vibrations, how swordsmen can make flying slashes or cut things longer than their weapon, fishmen manipulating water, etc. They are integrated into Proficiency Traits to make full-bodied fighting styles. i.e.
CRAFTING CRAFTING Use Materials, word-count, and/or time to create items. e.g ships, bombs, robots, buildings, guns, etc. This type of Job Traits have 5 Levels to mirror the 5 Classes of Items.
FUNCTIONS FUNCTION Use Materials, word-count, and/or time to perform non-combat occupation-minded actions. e.g. Picking locks, sailing a ship, tracking, taming animals, gathering materials, surgery, farming, etc. This type of Job Traits have varying amounts of Levels depending on the mechanics they involve. Like Innate Traits they can enforce Attribute checks, but they are subject to the same rules.**
GROUP TRAITS A Group is formed among characters with a common goal in mind – be they Marine, Pirate, or otherwise. Behind these ideals are Group Traits, which are a category of Traits that are assigned to the entirety of a Group. As such, the potency of these Traits will be drastically reduced compared to an individual Character Trait with the primary trade-off being that more people can benefit from them.
PIRACY A pirate's life is lived while out at sea, banging heads with other crews, the government, and even amongst crewmates. Robbing, pillaging, and treasure hunting are all part of a day's work and as such, while out at sea, they have an innate knack for sniffing out Beli.
Lv.1 | Beli earned in Travel threads is increased by 5%.
Lv.2 | Beli earned in Travel threads is increased by 10%.
Lv.3 | Beli earned in Travel threads is increased by 15%.
Lv.4 | Beli earned in Travel threads is increased by 20%.
Lv.5 | Beli earned in Travel threads is increased by 25%.
MARTIAL LAW Marines double as both the World Government's military might and its law enforcement agency. As such, you are rewarded with handcuffs during your service that get better over time, making you more capable of pursuing justice no matter the enemies you come to face.
Lv.1 | D-Grade handcuffs
Lv.2 | C-Grade handcuffs
Lv.3 | B-Grade handcuffs
Lv.4 | A-Grade handcuffs
Lv.5 | Seastone handcuffs
REVOLT A Revolutionary stands against the tyranny of the World Government, fighting battles with nations under their banner and undermining their rule wherever necessary. As such, a Revolutionary is adept at maintaining their morale on enemy territory.
Lv.1 | 10 additional Stamina while on a World Government allied island.
Lv.2 | 20 additional Stamina while on a World Government allied island.
Lv.3 | 30 additional Stamina while on a World Government allied island.
Lv.4 | 40 additional Stamina while on a World Government allied island.
Lv.5 | 50 additional stamina while on a World Government allied island.
DIVISION TRAITS Division Traits function similarly to Group Traits in that they offer bonuses to the entirety of a Division, but they are a subset of a Group and therefore the range of the Trait won’t run as far. Because of that, these bonuses can be granted to a more specific part of the Group, granting power to the Division based on the methods of combat that they employ or the ideals that they enforce.
SPECIAL TRAITS As understood by their name, Special Traits work in special ways outside of the normal system. They are given out when a player is deemed to have been a pivotal piece in a large-scale event – for better or for worse – or has otherwise survived or caused a great feat. Special Traits can bestow powers such as Haki or even grant the Trait holder with Noble status.
Unlike other types of Traits there isn't a leveling system to Special Traits. Instead, they're either one-off Traits or added to as more types are accrued in the category. EXAMPLES:
HAKI The overarching Trait that represents all the standard and advanced types of Haki the user is capable of.
Busoshoku Haki
Kenbunshoku Haki
Haoshoku Haki
Ryuo
Goken
Voice of All Things
Future Sight
NOBILITY This Special Trait showcases the tier of nobility that a character has, if any. If one wishes to begin as a Noble, this Trait must be achieved at character registration. The Class of Nobility you aspire for should match the quality of your application.
World Noble | High-Ball
High Noble | Mid
Low Noble | Low-Ball
RELATIONS This perk allows a character to start off their journey with pre-established relations with a WNPC or BNPC. The nature of the relationship must be detailed in one's history on their character application, then further illustrated in a flashback upon approval. The prestige of the NPC you are looking to have Relations with should be reflected in the quality of your application
Bound by Blood | Blood relations to an A Rank or lower NPC | High-Ball | +/- up to 40 Relation Points | Flashback Arc required
Good Bond | Good relations with an A Rank or lower NPC | Mid | +10-40 Relation Points | Flashback Task required
Bad Blood | Bad relations with an A Rank or lower NPC | Mid | -10-40 Relation Points | Flashback Task required
NEGATIVE TRAITS Negative Traits are exactly what their name implies – they are Traits the are designed for a character based on their personality, history, or adventures that give deductions to certain aspects of a character. These are meant to give further meaning to the trials and tribulations that a character goes through, bringing life even to their own shortcomings.
FIRE TRAUMA Having been burned one too many times, this character has an ingrain fear of fire that prevents him from attack or defending properly when it is involved.
1 Disadvantage
BLIND RAGE Burning anger prevents this character from making rational decisions in given situations.
The next time Luffy makes contact with Akainu, he must attack. | 1 instance
TRAIT+ Trait+ is choosing a preexisting Trait the Character has and further expanding upon it to make it more powerful and fine tuned to accentuate certain parts of their characters including their fighting capabilities. They may have the Flying Slash Skill+ Trait and by making a Trait+ Trait based upon, they can create something that increase the range or power of their Flying Slashes specifically.
HOW DO I MAKE TRAITS? When creating a new Trait you must take into account not just what you want to receive from it, but where that Trait comes from. Traits can be a very useful avenue of increasing your character's overall power, but they must first be derived from a portion of your character that already exists even if its a new part of them. Get creative! [b]Trait Name:[/b] (Name your Trait) [b]Type:[/b] (Character, Job, Group, etc) [b]Origin:[/b] (Explain the founding of this Trait whether ICly or through your character's background.) [b]Description:[/b] (Describe the Trait and how it works.) [b]Levels:[/b] (List each individual level and what they do. You can have as many as 10 Levels.) [b]Requirements:[/b] (Attribute prerequisites or requirements of other Traits)
Last Edit: Jun 29, 2020 11:51:13 GMT -8 by World Boss