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Post by Fenrir on Apr 7, 2020 16:53:33 GMT -8
Name: Fenrir D. Wolf Age: 16 Race: Mink (South Blue) Faction: Pirate Gender: Male Height: 6'6" Weight: 216 Pounds Appearance: At first glance, it might not be clear how to characterize Finn’s appearance. If the eye were to begin at his head, one would see a lot of shiny grey (nearly silver) hair fanning all over his head. His hair has a rather uncut appearance, but to the touch possesses a thick, silky feel if you rub your fingers through it. It is typically the most active part of his body, lightly fluttering as he walks or catching and riding a nearby breeze. It is relatively long, reaching roughly to his cheek. Portions of it lay on his collared jackets. It cuts shorter on the sides, the length of the hair coming from the top of his head. Hidden cleverly inside of his hair, atop his head are two furry ears. Further decorating his head is the slave tattoo giving to him the day he was captured. The tattoo resembling an lightning bolt purple in color. The drawing etched across his forehead, down over his left eye, and to his chin. Inside of his mouth are three dozen teeth. Usually, a human would only have two pairs of canines. However, Finn is no human. He is a Wolf Minkman. Due to this, each of his teeth are sharp canines waiting to rip through flesh. On his backside is a rather large tail. It is three feet in length and is full of grey fur.
Moving lower, he has surprisingly striking golden eyes. The few who have seen them have said they are filled with life and beauty, leading some to spread rumors that his look is merely a ploy and untrue. Moving further down his face it is difficult not to notice the bloom in his cheeks and the soft, smooth pale beige tone of his skin. To the touch, his skin is cold, lacking the warmth of healthy, radiant skin. The skin itself, though icy to the touch, is smooth like glazed porcelain. His lips are thin, but full. Like the rest of his face, they are shade of red that matches his skin.
Despite his colorful features, he is often perceived with an accompanying, and equally unexplained, dullness. There are no lines in his face. No wrinkles, no creases. He is clean, bare, and plain. The absence of wear, which many carry on their face, points to the lack of emotion that typically accentuates. There exists an eerie stillness about his face. The subtlety and dullness of his expressions, or perhaps the unchanging nature, lead many to find him unreadable and undecipherable. It is when his face does hold a new expression that something truly terrifying is afoot. In contradictory fashion, Finn's voice is deep and melodic, but lacking emotion the greater majority of the time. It is not uncommon for his speech to be relatively slow but concise, seldom, or embellishing his words. The tone of his voice is soft, but strong. His voice has a smooth bass quality that is surprisingly pleasing to the ear, in contrast to his other off-putting qualities.
As you move below his neck, you begin to see just how staggering a frame he boasts. At six foot six, Finn easily towers over most people you would encounter in the South Blue. The remarkable contradiction is the relative sickly appearance of his frame and the obvious honed physique. His arms appear to dangle lifelessly by his sides, but possess wiry musculature. Each finger on his hands having retractable claws, ready to dig into flesh. His torso is lean with considerable definition at his abdomen and chest. When he is shirtless (mostly all the time), despite his modest muscular attributes, his ribs poke from beneath his skin. His chest, while toned, is somewhat sunken in. In many ways, he resembles the physique of a swimmer with lean body mass, without the excessive definition.
His frame is truly rivaling, as indicated above. He possesses large, broad shoulders and an impressive chest span. And yet, his body is commonly perceived as gaunt and fragile and lacking the bulk of other people. Even after inspection, it is not uncommon to reduce his stature as nothing more than a sickly, overgrown tree, hiding among much healthier trees. Conveniently, his long, slender legs do leave him resembling a mighty redwood. His legs, while relatively thin, are well-toned. After all, they must support his frame and height.
In truth, however, he moves about with an unspoken refinement. His movements are never clumsy and weighted as some might assume. His gait is steady, concentrated, and light. His steps are long and ranging, likely a product of his height and leg length, but do not possess heavy results. His grip and touch are firm, but gentle, unless otherwise provoked. One of the more bizarre features is his tendency to stare in your direction, though you know he cannot see you. He will direct his attention toward you and lean in and hover over you as you talk. Despite this tendency, his is often unnervingly still. Not unlike a statue or proud tree, he will stand motionlessly while others speak. This likely aids him in many ways as his stillness allows him to completely consume the action and energy of his surroundings. While his stillness is unsettling, leaving him to resemble a inanimate object, it greatly compliments his absent sight.
Despite receiving mixes reviews, his attire seldom does. It is evident from the first glance that he is dignified, though shrouded by a veil of mystery. His clothing is modest, but clearly modified to his body and taste. He wears the iconic grey garments. His grey jacket reaching just to his belly button. Around the collar of the jacket is a deep white fur. Some say it is the fur from himself.
The portion of his jacket that wraps his torso is tighter and more form-fitting, but is separated starting at the center of his chest, exposing portions of his chest. The arms of his jacket are tight, clenching, and extend to his wrist. There is a high collar on his jacket, which is asymmetrical. It extends farther behind his head and tapers off to the sides, with the collar only extending just below his ear lobes. Matching his jacket is a pair of deeper grey pants. With metal plates in front of his shin. Personality:Finn’s character traits are much the same as his physical traits. The combination of the two create complex layers, which often leads to his overall mystique. His physical attributes are just as much a member of his personality structure as they are his appearance because they have shaped how he sees the world and responds to those around him. Characterized by his subdued and stoic nature, he is seldom the first to speak or object, even in moments of contention. If anything, he will silently disagree and patiently observe his peers and collect vital information before deciding to speak. Even when he does decide to contribute, his voice will often be curbed by his laconic disposition. His contribution will be concise, balanced, and above all else, meaningful. As a man of few words, when he does speak, he is sure that the words he offers have value. He avoids the more oblique pandering of his fellow pirates. His position on the matter is one that must be deliberate and put forth only material that will promote the subject, not create divergence or distractions.
Despite his proclivity for being taciturn, he is respected among his peers as being thoughtful and wise. A man of a certain values, he strongly adheres to a system of rules that urge patience, reservation, and wise decision making. Neither truculent nor petulant, his modesty awards him both profound respect and ridicule. There are some who find his reservation unnerving while others welcome him to their inner-circle, valuing his level-headed input. In fact, while he does not offer his wisdom occasionally, he is known for his knowledge on many matters. His reclusive and solitary nature is concerning as it promotes his fascination with reading and learning. A rarity among most pirates, he is unquenchable in his efforts to learn new things about the world he lives in. Perhaps this drive comes from inborn curiosity, perhaps it is the last remnants of his humanity, or simply a product of his lost vision. Whatever the reason, his habits have led to respect in this area.
Finn’s taciturn quality not only defines his presence among his fellow pirates and Minks, but greatly influences his expectations and subsequent irritants. Both an admirable quality and potentially foolish, he believes authority is absolute. As a result, he is highly critical of those who find themselves in opposition with the powers that exist in the world. Those who voice dissent and behave foolishly and pugnaciously will attract only contempt from Finn. Intolerable and benighted children are those who flex their might and shout their thoughts without careful consideration. This was how he acted as a child and was one of the reasons he wasn't allowed to venture into the Grandline with the rest of his crew. Despite his insight and subdued disposition, even he is both perplexed and vexed by the loud theatrics of some of his fellow Pirates. He believes unwarranted threats and intimidation are fruitless endeavors, only provoking distrust and disloyalty. For him, there are other more productive measures at his disposal for ensuring obedience. Though, in some ways, the allegiance he receives from his faction members is a combination of fear and intrigue. They respect his resolve and skills, but fear his unpredictability.
It is true that he, in many cases, lacks the more openly aggressive and dominant nature of other pirates, but he evokes an odd and relatively indecipherable fear from his subordinates. It brings the dialogue back to his physical attributes that contrast so greatly with his character. One would expect someone of his stature to be imposing in appearance and personality. They would expect him to be cruel, vicious, and unforgiving. And while he does possess those qualities, they rarely show during his day-to-day behaviors. But many have witnessed his callous and cold-blooded efficiency in battle. He did not earn the title of ----- for being an inactive pacifist. No, he earned such a title because his skills and attributes have prepared him well for combat and made him lethal and calculating. There is much to be said about those who remain subdued and silent. It is for this that many fear him despite his mild temperament.
Identifiable by his odd mannerisms and contemplative temperament, he does not simply find the juvenile prattling and aggressive behavior irritating. He finds it entirely intolerable and unacceptable. It is rather uncommon for him to involve himself in petty squabbles, but when the authority of his rules are disrespected or in-fighting creates unnecessary chaos, he will abandon his quiet observations. This has only been seen few times before, but he stood up from his seat and casually walked over to a fellow loud-mouthed pirate. With unprecedented fury he slammed him into the wall and creepily threatened their life, if they did not amend their attitude. This is but an example of his quiet fury, which bubbles under the surface. It demonstrates his conviction and the lengths even he can be pushed to.
Concealed beneath his hermetic self lies a beast that is only seen during battle. This is the entity that both inspires and horrifies. It has become synonymous with the title of the -----. His more sinister and unforgiving qualities slowly emerge during battle, both urging his brutality and cruelty. Even when he is at his most vile he is level-headed and deliberate. His choices are informed, precise, and purposeful. He has no reservations, however, about killing an opponent. He will calmly slaughter and patiently torture until he retrieves or accomplishes whatever it is he needs to do. His reservation dissolves to the extent that he does not contemplate whether to preserve a life. He will simply take it, no matter the opponent. This not only illustrates his more savage and brutal nature, but his tenacity and determination.
In Finn’s mind, there is no room for failure. In fact, he has never failed to produce results and deliver himself victory. His record is impeccable and untarnished. The mere notion of failure is unacceptable to him. In his style, he does not actively acknowledge the fears he possesses. He is closed off from his fears and his doubts, which have the potential to create severe consequences for him psychologically. Despite this, he suppresses these details and focuses exclusively on the goals given by his mind. This aside, he can be praised for the way he is thoughtful and calculating when confronting enemies. He is not impulsive or reactionary, much in the same way he is not socially.
In much the same way that he is considerate and thoughtful of his contributions, he is equally committed to his allegiances. It is widely known that many pirates pledge a tenuous allegiance to a single captain. Finn, on the other hand, is unyielding in his loyalty. He is not only loyal, but deeply respectful of authority. It is not within his nature to actively question authority unless he absolutely believes it necessary. His loyalty is likely the greatest asset many of his allies possess. For in the life of piracy, where there exist so many feuding ambitions, he will not let his own desires influence his duties. Whether they are from a single person or himself. He will not actively pursue his own agenda alongside that of his allies. When he is given a task, it is well-known that he will accomplish it without delay. In many ways, his presence breeds trust. This is something that has earned him considerable inclusion among pirates.
While he does have some daily pleasures, he exhibits a fairly ascetic life-style, which has a profound impact on his social functions. Finding little interest in social protocol, aside from the necessary briefing, he is much more inclined to remain alone with his thoughts. He leads a rather solitary life, chary for who he allows around him. His interests in people extend no farther than an alliance. He sees no benefit in close companionship and is fairly satisfied with his solitude. Though this sometimes is at odds with his ambitions, which involve uniting all pirates and transforming them into an empire that is self-sustaining and capable of dominating all other factions. Optional:Likes: - Fighting in tournaments, or fighting in general.
- Learning various things such as history, language, or even fighting styles.
- Training.
- Travelling across the deep blue seas.
- Enjoying the sun under the shade of trees with peace and quietness.
Dislikes:- Yagyu-Moto
- Jolly Rabbit
- World Government
- Marines
- Metal Shackled Pirates
- Slave Owners/Slave Traders
- South Blue
- Oppressors
- People who think they're better than everyone else
Morality Alignment: Chaotic Neutral Dream/Goal: Fenrir's dream, or goal is to one day topple Yagyu-Moto and his pirate crew because of the outcome that led to the death of his father and friends. Although before he does that, Fenrir knows that he has to conquer the South Blue and take out Jolly Rabbit and his followers. There are many steps before he makes his way to the top and he will get to the top no matter how fast or slow it takes. Home Island: Babei Island History: Age 745:
“We are almost at the promised land! My friends, we’ve broken free from the shackles that held our ankles back in the Mink Nation. As we venture into these new waters we will be able to gain anything we want. Fame! Fortune! Freedom!”
Those were the words spoken by Skoll D. Wolf, a Wolf Mink who led a group of convicts from the Mink Nation and to their freedom in the South Blue where the birth of his son Fenrir and his glorious beginning would take place. It wasn’t long before entering the South Blue that Skoll would meet Yagyu-Moto, but this isn’t the story of Skoll. This is a glimpse into Fenrir’s past before he became the pirate he is today.
Age 773-779:
During a time of peace as they enjoyed both fame and fortune with the Yagyu-Moto Pirates, Skoll and an unknown Wolk Mink mated and gave birth to Fenrir on Babei Island. Not even two years after his birth would Fenrir be considered a prodigy amongst the younger Minkman. He was able to produce his electro easily as an infant like the rest of his kind, but he produced it in a way that was more formidable than your average electro. The tale that the legendary fighter, Skoll, had birthed a son would spread throughout the Four Blues and even garnered the attention of the World Government and Marines. The initial “D” was feared by all those who called themselves royalty and the birth of one was seen as disastrous.
Not long after his birth would the Yagyu-Moto Pirates' greed increase as they once again sailed the South Blue for far better riches than they already had. Usually children of any kind weren’t allowed on a pirate ship, but Skoll pleaded with Yagyu-Moto and vowed that his son wouldn’t interrupt the natural order of things and with that said, Fenrir was allowed to join the crews’ travels and became a interim member of the Yagyu-Moto Pirates.
From the moment he could walk and form coherent words, Fenrir was given a job on the ship to earn his worth. He couldn’t interpret the waves or control a vessel, so he wasn’t given the navigator title. He clearly couldn’t fight like the others, so he wasn’t able to leave the ship in order to pillage islands. Official Cabin Boy was his job and that was the nickname he got called all day everyday no matter how much he despised it. Each day he spent on the ship, Fenrir wiped, scrubbed, and swept the floors giving the ship a clean look. From time to time he even received orders from the captain in order to go into towns to gather supplies for the crew. Skoll saw it as Fenrir pulling his weight until he became one of them, but the silver-haired kid saw it as a form of slavery, even though it wasn’t.
As he sailed with the crew, he heard about the things that happened to Minkman in the Four Blues. He saw firsthand what it was like when they arrived on islands in the South Blue. Some would say the racism towards Minkman in the South Blue couldn’t be compared to any in the world. His title as a Yagyu-Moto Pirate only decreased that racism by a little. Fenrir experienced this racism firsthand when the crew ventured to Dog Pitt Island. An island that was known for its savage beasts and countless tribes.
The crew thought that they were the only outsiders venturing to the island, but along with them came a group of slave-traders who went by the name, Metal Shackled Pirates. They were famous in the South Blue for capturing prized races, but the race they hunted the most were Minks. Minkman in the South Blue could be sold for their fur, teeth, and even ears. Selling a Mink in the South Blue was equivalent to finding a gold mine. It wasn’t long before the two pirate crews encountered each other on the island and entered a deadly battle under the night’s full moon.
Fenrir caught up in a battle he wasn’t supposed to be in was captured and held captive on the enemy’s ship. After being shackled and placed into a cell, he received a single mark over his right eye that was burned into his fleshed, turning it into a symbol of a lightning bolt. Enraged by the thought of really becoming a slave, his body surged with electricity as the light of the moon fell onto his body from cracks in the cell’s ceiling. Within a few minutes, Fenrir entered the Sulong Form that wasn’t known by many Minkman in the Four Blues besides those who came directly from the Mink Nation.
His sudden transformation increased his size and strength gradually, allowing him to break out of the chains. With his newfound strength combined with a feral mind, Fenrir broke out of the cage and laid waste to all that opposed him on the ship. As he fought with the people on the ship, his fellow pirates were backing the enemy towards the ship. Unknowingly to them, they would be sandwiched between a powerful pirate crew and a mindless beast that wanted blood. Skoll in his own Sulong Form saw the destruction on the ship and caught a glimpse of his captured son being the source of it. He urged the others to stay back and informed them of what was happening. From then on, the whole crew would watch as Fenrir laid waste to the remaining forces before his sudden transformation died out.
For a week after the battle on Dogg Pitt Island, Fenrir laid in a deep sleep caused by a power that wasn’t supposed to be unleashed by a child. During this week the crew members praised the kid and even considered him joining them when they went out to pillage islands. However, Moto wasn’t by the least excited like his crew members were and told them that the boy was to be exactly what he was, a Cabin Boy. While mostly only the crew knew of the events that happened. Word would travel about the wolf pirate that wreaked havoc on the Metal Shackled Pirates. Seeing as the Metal Shackled Pirates were allied with the World Government from their slave trading, an increased bounty was given to Yagyu-Moto Pirates, but a new bounty poster was posted all over the South Blue with the silhouette of a giant wolf for the picture. On the bounty poster read “The Wolf. Wanted Alive. 7,000,000”. After awakening from what was considered a coma, Fenrir was told the events of what happened and the Yagyu-Moto Pirates once again ventured into the waters in hopes of finding more riches. However, a sudden call by Den Den Mushi ended their time of peace as their world was about to shake like all those years ago.
Age 780:
A week after the events on Dog Pitt Island the Yagyu-Mot Pirates had formed an alliance with multiple pirate crews consisting of the Fishman Sea Tribe, Blue Water Goons, Beast Skin Pirates, and the Moon Pirates to rescue Ba`an Briggs. For several months the crew trained and prepared for the day that Ba’an Briggs was set to be executed. Even Fenrir trained, feeling that he had proved that he could fight to the crew, even if it was the cause of a powerful transformation. Over the course of those months, Fenrir trained with Skoll in hopes of becoming stronger so that he wouldn’t have to rely on a transformation to fight. He was able to master the Minkman form of hand to hand combat and even increase his ability to use electro, but he was only a kid. His body could only do so much and that hindered him from achieving anything worthwhile. Sure, he had taken out most of a pirate crew, but a transformation caused his body to grow (along with his mind). Where he excelled physically, he was halted mentally. It was just impossible for him to grow any stronger.
After months of planning and training, the Yagyu-Moto Pirates finally got together for the faithful day to free Ba’an Briggs from the execution platform. Fenrir although stronger, faster, and wiser still wasn’t on a level to fight against an army of marines and world government soldiers. A week after being reunited, the crew made their way to an unknown island where the execution would take place. Upon arrival at the island, Fenrir was ordered to stay on the ship and stop anyone from trying to sabotage it while the crew was away.
From his spot in the crow’s nest, he could see the destruction take place as the Pirate Alliance did their best to free Briggs. However, his watch from the ship halted as he caught sight of a person trying to infiltrate the ship. Fenrir slid down the crow’s nest and came face to face with an intruder trying to steal treasure that the crew had hidden on the ship. The intruder carried a knife and appeared to be no older than ten. A small fight issued between the two, but Fenrir was smart and used his electro to target the knife, causing the intruder to be electrocuted and paralyzing them momentarily. The intruder came to reveal their name as Rio and told Fenrir that they were only searching for food to feed their family. After minutes of conversing and not caring about the deadly battle happening, the two would become friends. Fenrir would give Rio a large bag consisting of bread and fruit and waved goodbye.
Resuming his position in the crow’s nest, Fenrir would come to watch the battle that he had forgotten about only to see that it had ended. As his vision was sharper than your average person due to his physiology, he saw the remains of countless pirates and marines. Though, the thing that caught his eye was the lone figure in shackles. The figure’s head had been torn from his shoulder as its former body sat lifeless. From that point Fenrir knew that the Pirate Alliance had fallen and the crew was either dead or captured.
Fearing for his life as he was a part of the crew as well. Fenrir ran to the deck in hopes of escaping the ship before the remains came to search it. After making it to the bridge connecting the ship to the dock, he would come face to face with Moto who would say “Where ya goin kid. We gotta get out of here.” Moments later would the Yagyu-Moto Pirates escape from the island that would have been their death grave. As they sailed away, a lone figure stood on the dock waving goodbye. Of course the pirate crew didn’t know who the person was, but Fenrir waved back. It was his first friend he had made outside of the crew and he vowed to be reunited with him in the future. As they made their way away from the island, a pirate by the name of Jolly Rabbit was beginning to make moves across the South Blue.
Age 781-783:
Following the events of Brigg’s Execution, the Yagyu-Moto Pirates were considerably weakened. The tale of their escape had spread all across the South Blue. This weakened their hold on nearly every island under Yagyu-Moto name and would be one of the causes of their demise in the Four Blues in the near future. However, the crew and anyone allied with them still received a gain in bounty due to their actions at Brigg’s Execution. This caused Fenrir’s bounty increase by three million. The least increased amongst the crew due to him not doing much within the actual battle itself.
With most of the crew besides Fenrir weakened, they sailed to Babei Island to settle down once again. Fenrir was disgusted by how the crew acted and separated himself from them in hopes of finding his own way. He had gained a bounty of ten million and felt that he had to act what he was labeled as. Even though his face wasn’t known to the world, he knew that the moment anyone saw him transform his real name as well as his face would appear on a bounty poster. So, three years after the crews’ defeat at the age of ten Fenrir would set sail by himself to Karate Island in hopes of finding a teacher who would train him. He wanted to grow stronger before he faced the crew again and to do that he needed to find himself.
Although, over those three years Fenrir didn't just sit around like the rest of the crew. He trained his mind, dwelling on the past in hopes that one day he nor his friends would suffer a defeat like that of the Yagyu-Moto Pirates' first.
Months after parting ways with his father and the crew would Fenrir sail across the South Blue and to a peaceful yet deadly place that went by the name Karate Island. On the outside he had the appearance of child not even in his teenage years yet, but his eyes held wisdom that exceeded many that were his age. Blessed with the knowledge of travelling with a powerful pirate crew, and the legends of old that was foretold by his kind, Fenrir's journey would begin to start right before his eyes as his little sail boat docked on the shores of the fighting island.
Not even an hour after arriving on the island would Fenrir wander into the field of honeycomb shaped arenas. As far as his eyes could see were battles waged by many different people of various races. Some were one vs one, and others looked to be as if teams were fighting together. Everything was foreign to him and for the first time in his life he realized he didn't have a shoulder to lean on. This was his own journey and he had to get through it by himself to make it count.
For the rest of that day, Fenrir watched many different battles and studied the various fighting styles they fought with. His mind was amazed at the different techniques used. During his time on the ship the only unique techniques he saw was the Electro that his father used. Besides the badly named Electro techniques the crew usually fought hand to hand or with weapons, but as he watched the battles unfold he saw finned men fighting with water, long-legs kicking with flames, and even a mink with red lightning. The little kid in him had no choice but to grow excited while watching the fights.
Soon would the day come to an end and nightfall arrived. This was the time where everyone gathered into the giant coliseum in the middle of Karate Island to either participate or watch the Night Tournament. A daily event that consisted of many people paying their money to enter and the victor winning the whole pot. Of course Fenrir entered the tournament and even placed all of his beli into the pot seeing as the only requirement to join was a large sum of ten thousand.
As he took to the stands with the other participants, it was announced that the night's battle wouldn't be separated into many different battles like before, but their will be one battle, a Battle Royale. Fenrir didn't know what that meant, but apparently all of the participants were to gather in the arena and the last man standing would be the victor. He assumed that he could just stray away from all of the fighting, but the announcer told them that the only rule was that anyone who was idle for over five minutes would be disqualified. Basically meaning if you didn't fight like a idiot with everyone else then you entered for no reason. The Battle Royale wasn't something for the participants to enjoy. It was a show for the thousands of people who came to watch and those thousands of people had to pay entry and could bet on the fifty idiots who participated.
Soon the battle would commence and Fenrir would begin his fight to come out on top... Sike! Fenrir didn't even last a whole five minutes in the Battle Royale and was taken out by a blow to the leg that snapped it like a twig. The people who participated in the fight weren't just weaklings. Some of them had once been apart of pirate crews, or even lived on the island just to fight. No mercy was shown for Fenrir when he entered the arena because once someone entered they were a man.
Fenrir unable to walk would be gathered from the arena and thrown out in his limp form. With the pain taking over his body, the last thing Fenrir saw before fully blacking out was a man with silver hair that stretched to his legs. If anything it reminded Fenrir of himself and the last words he uttered was "Papa".
Age 784-786:
To make a long story short, the man that once stood before Fenrir was a former Marine who saw the flaws with the World Government. Years before he disbanded from the marines and took refuge on Karate Island so that he would never be found. This man's name was Fu Jin and he became Fenrir's master.
Over the course of Fenrir's two years on Karate Island would Fu Jin take pity upon him and teach him the techniques that the Marines used. At first Fenrir didn't want to learn the moves that the people who hunted him used, but after studying them he came to realize how useful they were if he could combine them with his race's Electro. During those two years would Fenrir participate in many battles and tournaments in order to master the five different forms of Rokushiki and hopefully the last secret form.
Within due time would he master them and allow his name to travel all across the Fighting Pits. He would come to be known as Silver Fang, for he created a blur of silver while he moved across the battlefield. And as his name rung across Karate Island would he hear news of a looming threat across the South Blue. Apparently over his years on Karate Island, the Yagyu-Moto Pirates had finally got back in shape but had problems with an opposing pirate crew consisted of many Minkman. Fenrir didn't know much about the new pirate crew, but having mastered his own unique fighting style and honed his overall abilities for two years, he knew it was finally time to return to his home.
On December 21st, X786 would Fenrir leave Karate Island to go and join his brothers of the Yagyu-Moto Pirates.
Age 787-789:
It didn't take long for Fenrir to find out where the final battle between the two crews would take place. On a ship driven by one of his acquaintances would he make way to the unnamed island. After arriving he would see that everything was calm, but a tense aura surrounded the place as if a battle was about to happen at any minute. After transversing the shore, he found the ship hoisting the Yagyu-Moto pirate flag and reunited with his father and crewmates once again.
Now fourteen, Fenrir had grown tall and even gathered muscles over his arms. To the crew he looked like a man who had been apart of many battles and that he was. The crew informed him that a Mink by the name of Jolly Rabbit was challenging Moto's rule and the fight would decide who would rule over the South Blue in the future
To make a long story short, a day after Fenrir's arrival would a battle commence. The fight lasted a week and to the night of a full moon where the final battle would take place. Due to the Jolly Rabbit Pirates being consisted of various Minkman they would overpower the Moto Pirates with their Sulong Forms and claim victory. There were many lives lost in the war, including the life of Fenrir's father, Skoll. With the death of his father and the second escape of the Moto Pirates, Fenrir would cut ties with them and vow to one day take Yagyu-Moto's soul away from the earth.
He felt that the captain was the reason his lost his friends and father. He felt that Moto showed fear having once again escaped a battlefield that didn't fall into his favor. With the battle between crews over would a new ruler's name ring over the South Blue. And under that name was a lurking sleeping giant who was about to finally start his true journey in the world. Fenrir The Wolf. The Blood Wolf that once wreaked havoc with the Yagyu-Moto Pirates.
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Post by Fenrir on May 4, 2020 9:53:08 GMT -8
Job: Martial Arts Master Name: Minkman Rokushiki Background: For years Fenrir honed many of his natural skills and the ones taught to him by Fu Jin. This allowed him to overcome many obastcles, such as the limit that his body could handle and his overall knowledge of many different martial art styles. Having mastered Electro at a young age, it wasn't till he grew older when he would master Rokushiki and combine the two for an all new fighting style. Combat Potential: He is considered a master of this Fighting Style and can teach it to other as long as they follow the necessary requirements. Non-Combat Potential: N/A
Salary: N/A Workplace/Employer: Self Employed Rank: B Job Description: Passing on the knowledge of Rokushiki or Electro and how to master them. Qualifications: Be born with Electro and learn the various forms of Rokushiki over many years. Start Date: Fenrir has been using Electro since birth and began his practice of Rokushiki at age eleven.
Acquaintances: (Use the NPC template to make your INPCs)
Starting Traits:
Name: Animalistic Effect: Based on the animal base, the player may add 4,500 to any Attribute.
Trait Name: Electro Effect: Users of Electro can channel electricity through parts of their bodies in order to shock anything they touch. This power can also be channeled through weapons. This technique grants extra damage to attacks, giving the opponents electric burns and paralysis.
Trait Name: Trophy Effect: When a Minkman is captured and turned in for their bounty in the South Blue, the payout is increased by 1.5x.
Items: (Use the appropriate Item template to create your items.)
Beli: Bounty: 15,000,000 Doriki: 32,500 Desired Grade: A
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