Name: Water Breathing Effect: Can breathe underwater indefinitely.
Name: Swift Swim I Effect: Receive a 1.5x Doriki increase to Speed & Agility while fully submerged in water.
Name: Land Legs Effect: Upon reaching age 30, female Merfolk can harmlessly split their tails and use them as legs for walking on the land.
Name: Disfigured I Effect: Due to the Rain Plague, this Fishman has been born with a horrible defect that renders them lame or somehow weaker than others. -2,000 Doriki in an Attribute of the player's choice. [Strength and Power]
Trait Name: Mermaid Combat Type: Job/Proficency Origin: Mermaid Combat is an innate ability that all merfolk are capable of wielding, through training they can gain access to much stronger skills and levels of water control that many can deem superhuman. Description: This allows the wielder to use and learn how to grasp water as if it were solid. Levels: Lv.1 | Basic Proficiency, able to manipulate water. Lv.2 | Skilled Proficiency, able to create diverse techniques. Lv.3 | Technical Proficiency, can pull water directly from the air. Lv.4 | Expert Proficiency, can manipulate other liquids other than water. Can wield abilities using her tentacle hair. lv.5 | Heroic Proficiency, Requirements: Must be a merfolk.
Trait Name: Water Affinity Type: Job Trait|Skill+ Description: Character has a unique relationship with water to the point they can do things like impact the water in living bodies or even send waves of water as attacks.
Levels:
Lvl. 1 - Basic Proficiency: N/A Lvl. 2 - Technical Proficiency: The character can strike a person and disturb the water within their body to deal additional damage. Lvl. 3 - Skilled Proficiency: At this point the character can use small to moderate bodies of water as their medium and send water projectiles like darts, bullets, drills, or waves. Lvl. 4 - Expert Proficiency: The character's relationship with water has progressed to the point they can use the vapor itself to deliver non-visible karate blows from a distance. Lvl. 5 - Heroic Proficiency: N/A Requirements: 2 water related Traits, i.e. Swim Speed and Waterbreathing
Trait Name: Aqua Construct Type: Character/Skill Plus Origin: Abilities that Melissa has learned to keep herself on par with those others. Description: Melissa's fighting style is a combination of swordsmenship and Mermaid Combat, by wielding water as if it were a weapon she is able to make blades and such as long as she has access to water. Levels: Level 1: Can Create basic constructs out of water as long as she is in contact with water. Can create common rank items Level 2: Level 3: Can create more intricate constructs using water as long as she is in contact with them. Can create skillful rank items. Level 4: Level 5: Can create great rank items. Level 6: Level 7: Can create mighty rank items. Level 8: - Level 9: - Level 10: - Constructs made can be supreme rank. Requirements: Level 1 in Water Affinity
Trait Name: Water Ittoryu Type: Character Origin: Melissa was trained in the way of the sword by a member of the Red Scarf pirate. She has trained for six years so is still in training Description: The way of the one sword style combined with her Aqua creation. Due to her hands being much weaker thanks to the plague rain, Melissa has created this style of combat to allow her fight on par with others. Levels: Lv.1 | Basic Proficiency : Allows for water based flying slashes Lv.2 | Skilled Proficiency: Lv.3 | Technical Proficiency Lv.4 | Expert Proficiency lv.5 | Heroic Proficiency Requirements: Water Construct Level 1