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Post by Fenrir on Jun 28, 2020 20:38:24 GMT -8
Fenrir D. Wolf GENERAL APPEARANCEAPPEARANCE At first glance, it might not be clear how to characterize Fenrir’s appearance. If the eye were to begin at his head, one would see a lot of shiny silver (nearly white) hair fanning all over his head. His hair has a rather uncut appearance, but the touch possesses a thick, silky feel if you rub your fingers through it. It is typically the most active part of his body, lightly fluttering as he walks or catching and riding a nearby breeze. It is relatively long, reaching roughly to his cheek. Portions of it lay on his back. It cuts shorter on the sides, the length of the hair coming from the top of his head. Further decorating his head is the slave tattoo giving to him the day he was captured. The tattoo resembles a crescent purple in color. The drawing etched across his forehead. Inside of his mouth are three dozen teeth. Usually, a human would only have two pairs of canines. However, Fenrir is no human. He is a Wolf Minkman Due to this, each of his teeth are sharp canines waiting to rip through flesh. On his backside is a rather large tail. It is four feet in length and he usually wears it around his body. Moving lower, he has surprisingly striking golden eyes. The few who have seen them have said they are filled with life and beauty, leading some to spread rumors that his look is merely a ploy and untrue. Moving further down his face it is difficult not to notice the bloom in his cheeks and the soft, smooth pale beige tone of his skin. To the touch, his skin is cold, lacking the warmth of healthy, radiant skin. The skin itself, though icy to the touch, is smooth like glazed porcelain. His lips are thin, but full. Like the rest of his face, they are shades of red that match his skin. Despite his colorful features, he is often perceived with an accompanying, and equally unexplained, dullness. There are no lines in his face. No wrinkles, no creases. He is clean, bare, and plain. The absence of wear, which many carry on their face, points to the lack of emotion that typically accentuates. There exists an eerie stillness about his face. The subtlety and dullness of his expressions, or perhaps the unchanging nature, lead many to find him unreadable and undecipherable. It is when his face does hold a new expression that something truly terrifying is afoot. In contradictory fashion, Fenrir's voice is deep and melodic, but lacking emotion the greater majority of the time. It is not uncommon for his speech to be relatively slow but concise, seldom, or embellishing his words. The tone of his voice is soft, but strong. His voice has a smooth bass quality that is surprisingly pleasing to the ear, in contrast to his other off-putting qualities. As you move below his neck, you begin to see just how staggering a frame he boasts. At six foot six, Fenrir easily towers over most people you would encounter in the South Blue. The remarkable contradiction is the relative sickly appearance of his frame and the obvious honed physique. His arms appear to dangle lifelessly by his sides, but possess wiry musculature. Each finger on his hands having retractable claws, ready to dig into flesh. His torso is lean with considerable definition at his abdomen and chest. Despite his modest muscular attributes, his ribs poke from beneath his skin. His chest, while toned, is somewhat sunken in. In many ways, he resembles the physique of a swimmer with lean body mass, without the excessive definition. His frame is truly rivaling, as indicated above. He possesses large, broad shoulders and an impressive chest span. And yet, his body is commonly perceived as gaunt and fragile and lacking the bulk of other people. Even after inspection, it is not uncommon to reduce his stature as nothing more than a sickly, overgrown tree, hiding among much healthier trees. Conveniently, his long, slender legs do leave him resembling a mighty redwood. His legs, while relatively thin, are well-toned. After all, they must support his frame and height. In truth, however, he moves about with an unspoken refinement. His movements are never clumsy and weighted as some might assume. His gait is steady, concentrated, and light. His steps are long and ranging, likely a product of his height and leg length, but do not possess heavy results. His grip and touch are firm, but gentle, unless otherwise provoked. One of the more bizarre features is his tendency to stare in your direction, though you know he cannot see you. He will direct his attention toward you and lean in and hover over you as you talk. Despite this tendency, his is often unnervingly still. Not unlike a statue or proud tree, he will stand motionlessly while others speak. This likely aids him in many ways as his stillness allows him to completely consume the action and energy of his surroundings. While his stillness is unsettling, leaving him to resemble an inanimate object, it greatly compliments his absent sight. Despite receiving mixes reviews, his attire seldom does. It is evident from the first glance that he is dignified, though shrouded by a veil of mystery. His clothing is modest, but clearly modified to his body and taste. He wears the iconic samurai garments hailing from the Wano Country itself. He dresses in a simply white kimono with red engravings over it and an armor chest plate that is made of iron. |
PERSONALITYPERSONALITY Fenrir’s character traits are much the same as his physical traits. The combination of the two create complex layers, which often leads to his overall mystique. His physical attributes are just as much a member of his personality structure as they are his appearance because they have shaped how he sees the world and responds to those around him. Characterized by his subdued and stoic nature, he is seldom the first to speak or object, even in moments of contention. If anything, he will silently disagree and patiently observe his peers and collect vital information before deciding to speak. Even when he does decide to contribute, his voice will often be curbed by his laconic disposition. His contribution will be concise, balanced, and above all else, meaningful. As a man of few words, when he does speak, he is sure that the words he offers have value. He avoids the more oblique pandering of his fellow pirates. His position on the matter is one that must be deliberate and put forth only material that will promote the subject, not create divergence or distractions. Despite his proclivity for being taciturn, he is respected among his peers as being thoughtful and wise. A man of a certain values, he strongly adheres to a system of rules that urge patience, reservation, and wise decision making. Neither truculent nor petulant, his modesty awards him both profound respect and ridicule. There are some who find his reservation unnerving while others welcome him to their inner-circle, valuing his level-headed input. In fact, while he does not offer his wisdom occasionally, he is known for his knowledge on many matters. His reclusive and solitary nature is concerning as it promotes his fascination with reading and learning. A rarity among most pirates, he is unquenchable in his efforts to learn new things about the world he lives in. Perhaps this drive comes from inborn curiosity, perhaps it is the last remnants of his humanity, or simply a product of his lost vision. Whatever the reason, his habits have led to respect in this area. Fenrir’s taciturn quality not only defines his presence among his fellow pirates and Minks, but greatly influences his expectations and subsequent irritants. Both an admirable quality and potentially foolish, he believes authority is absolute. As a result, he is highly critical of those who find themselves in opposition with the powers that exist in the world. Those who voice dissent and behave foolishly and pugnaciously will attract only contempt from Fenrir. Intolerable and benighted children are those who flex their might and shout their thoughts without careful consideration. This was how he acted as a child and was one of the reasons he wasn't allowed to venture into the Grandline with the rest of his crew. Despite his insight and subdued disposition, even he is both perplexed and vexed by the loud theatrics of some of his fellow Pirates. He believes unwarranted threats and intimidation are fruitless endeavors, only provoking distrust and disloyalty. For him, there are other more productive measures at his disposal for ensuring obedience. Though, in some ways, the allegiance he receives from his faction members is a combination of fear and intrigue. They respect his resolve and skills, but fear his unpredictability. It is true that he, in many cases, lacks the more openly aggressive and dominant nature of other pirates, but he evokes an odd and relatively indecipherable fear from his subordinates. It brings the dialogue back to his physical attributes that contrast so greatly with his character. One would expect someone of his stature to be imposing in appearance and personality. They would expect him to be cruel, vicious, and unforgiving. And while he does possess those qualities, they rarely show during his day-to-day behaviors. But many have witnessed his callous and cold-blooded efficiency in battle. He did not earn the title of ----- for being an inactive pacifist. No, he earned such a title because his skills and attributes have prepared him well for combat and made him lethal and calculating. There is much to be said about those who remain subdued and silent. It is for this that many fear him despite his mild temperament. Identifiable by his odd mannerisms and contemplative temperament, he does not simply find the juvenile prattling and aggressive behavior irritating. He finds it entirely intolerable and unacceptable. It is rather uncommon for him to involve himself in petty squabbles, but when the authority of his rules are disrespected or in-fighting creates unnecessary chaos, he will abandon his quiet observations. This has only been seen few times before, but he stood up from his seat and casually walked over to a fellow loud-mouthed pirate. With unprecedented fury he slammed him into the wall and creepily threatened their life, if they did not amend their attitude. This is but an example of his quiet fury, which bubbles under the surface. It demonstrates his conviction and the lengths even he can be pushed to. Concealed beneath his hermetic self lies a beast that is only seen during battle. This is the entity that both inspires and horrifies. It has become synonymous with the title of the -----. His more sinister and unforgiving qualities slowly emerge during battle, both urging his brutality and cruelty. Even when he is at his most vile he is level-headed and deliberate. His choices are informed, precise, and purposeful. He has no reservations, however, about killing an opponent. He will calmly slaughter and patiently torture until he retrieves or accomplishes whatever it is he needs to do. His reservation dissolves to the extent that he does not contemplate whether to preserve a life. He will simply take it, no matter the opponent. This not only illustrates his more savage and brutal nature, but his tenacity and determination. In Fenrir’s mind, there is no room for failure. In fact, he has never failed to produce results and deliver himself victory. His record is impeccable and untarnished. The mere notion of failure is unacceptable to him. In his style, he does not actively acknowledge the fears he possesses. He is closed off from his fears and his doubts, which have the potential to create severe consequences for him psychologically. Despite this, he suppresses these details and focuses exclusively on the goals given by his mind. This aside, he can be praised for the way he is thoughtful and calculating when confronting enemies. He is not impulsive or reactionary, much in the same way he is not socially. In much the same way that he is considerate and thoughtful of his contributions, he is equally committed to his allegiances. It is widely known that many pirates pledge a tenuous allegiance to a single captain. Fenrir, on the other hand, is unyielding in his loyalty. He is not only loyal, but deeply respectful of authority. It is not within his nature to actively question authority unless he absolutely believes it necessary. His loyalty is likely the greatest asset many of his allies possess. For in the life of piracy, where there exist so many feuding ambitions, he will not let his own desires influence his duties. Whether they are from a single person or himself. He will not actively pursue his own agenda alongside that of his allies. When he is given a task, it is well-known that he will accomplish it without delay. In many ways, his presence breeds trust. This is something that has earned him considerable inclusion among pirates. While he does have some daily pleasures, he exhibits a fairly ascetic life-style, which has a profound impact on his social functions. Finding little interest in social protocol, aside from the necessary briefing, he is much more inclined to remain alone with his thoughts. He leads a rather solitary life, chary for who he allows around him. His interests in people extend no farther than an alliance. He sees no benefit in close companionship and is fairly satisfied with his solitude. Though this sometimes is at odds with his ambitions, which involve uniting all pirates and transforming them into an empire that is self-sustaining and capable of dominating all other factions. |
LIKES • things• that• suit• your• fancy | DISLIKES • things• that• grind• your• gears | MISC • interest• disinterest• morality |
PAST & FUTURE FUTURE where do you intend them to be endgame | DREAM/GOAL what does you dream of accomplishing | HOME ISLAND what island are they from |
HISTORY Age 745:
“We are almost at the promised land my friends! We’ve broken free from the shackles that once held our ankles back in the Mink Nation. As we venture into these new waters we will be able to gain anything we want. Fame! Fortune! Freedom!”
Those were the words spoken by Skoll D. Wolf, a Minkman who led a group of convicts from the Mink Nation and to their freedom in the South Blue where the birth of his son Fenrir and his glorious journey would take place. It wasn’t long before entering the South Blue that Skoll would meet Yagyu-Moto, but this isn’t the story of Skoll. This is a glimpse into Fenrir’s past before he became the pirate he is today.
Age 763-773:
During a time of peace as they enjoyed both fame and fortune with the Yagyu-Moto Pirates, Skoll and an unknown Wolk Mink mated and gave birth to Fenrir on Babei Island. Not even two years after his birth would Fenrir be considered a prodigy amongst the younger Minkman. He was able to produce his electro easily as an infant like the rest of his kind, but he produced it in a way that was more formidable than your average electro. The tale that the legendary pirate, Skoll, had birthed a son would spread throughout the South Blue and even garnered the attention of the World Government and Marines. The initial “D” was feared by all those who called themselves royalty and the birth of one was seen as disastrous.
Not long after his birth would the Yagyu-Moto Pirates' greed increase as they once again sailed the South Blue for far better riches than they already had. Usually children of any kind weren’t allowed on a pirate ship, but Skoll pleaded with Yagyu-Moto and vowed that his son wouldn’t interrupt the natural order of things and with that said, Fenrir was allowed to join the crews’ travels and became a interim member of the Yagyu-Moto Pirates.
From the moment he could walk and form coherent words, Fenrir was given a job on the ship to earn his worth. He couldn’t interpret the waves or control a vessel, so he wasn’t given the navigator title. He clearly couldn’t fight like the others, so he wasn’t able to leave the ship in order to pillage islands. Official Cabin Boy was his job and that was the nickname he got called all day everyday no matter how much he despised it. Each day spent on the ship, Fenrir wiped, scrubbed, and swept the floors giving the ship a clean look. From time to time he even received orders from the captain to go into towns to gather supplies for the crew. Skoll saw it as Fenrir pulling his weight until he became one of them, but the silver-haired kid saw it as a form of slavery, even though it wasn’t.
As he sailed with the crew, he heard about the things that happened to Minkman in the Four Blues. He saw firsthand what it was like when they arrived on islands in the South Blue. Some would say the racism towards Minkman in the South Blue couldn’t be compared to any in the world. His title as a Yagyu-Moto Pirate only decreased that racism by a little. Fenrir experienced this racism firsthand when the crew ventured to Dog Pitt Island. An island that was known for its savage beasts and countless tribes.
The crew thought that they were the only outsiders venturing to the island, but along with them came a group of slave-traders who went by the name, Metal Shackled Pirates. They were famous in the South Blue for capturing prized races, but the race they hunted the most were Minks. Minkman in the South Blue could be sold for their fur, teeth, and even ears. Selling a Mink in the South Blue was equivalent to finding a gold mine. It wasn’t long before the two pirate crews encountered each other on the island and entered a deadly battle under the night’s full moon.
Fenrir caught up in a battle he wasn’t supposed to be in was captured and held captive on the enemy’s ship. After being shackled and placed into a cell, he received a single mark on his forehead that was burned into the flesh, turning it into a symbol of a crescent moon. Enraged by the thought of really becoming a slave, he surged with electricity as the light of the moon fell onto his body from cracks in the cell’s ceiling. Within a few minutes, Fenrir entered the Sulong Form that wasn’t known by many Minkman in the Four Blues besides those who came directly from the Mink Nation.
His sudden transformation increased his size and strength gradually, allowing him to break out of the chains. With his newfound strength combined with a feral mind, Fenrir broke out of the cage and laid waste to all that opposed him on the ship. As he fought with the people on the ship, his fellow pirates were backing the enemy towards the ship. Unknowingly to them, they would be sandwiched between a powerful pirate crew and a mindless beast that wanted blood. Skoll in his own Sulong Form saw the destruction on the ship and caught a glimpse of his captured son being the source of it. He urged the others to stay back and informed them of what was happening. From then on, the whole crew would watch as Fenrir laid waste to the remaining forces before his sudden transformation died out.
For a week after the battle on Dog Pitt Island, Fenrir laid in a deep sleep caused by a power that wasn’t supposed to be unleashed by a child. During this week the crew members praised the kid and even considered him joining them when they went out to pillage islands. However, Moto wasn’t by the least excited like his crew members were and told them that the boy was to be exactly what he was, a Cabin Boy. While mostly only the crew knew of the events that happened, word would travel about the wolf pirate that wreaked havoc on the Metal Shackled Pirates. Seeing as the Metal Shackled Pirates were secretly allied with the World Government from their slave trading, an increased bounty was given to Yagyu-Moto Pirates, but a new bounty poster was posted all over the South Blue with the silhouette of a giant wolf for the picture. On the bounty poster read “The Wolf. Wanted Alive. 7,000,000”. After awakening from what was considered a coma, Fenrir was told the events of what happened and the Yagyu-Moto Pirates once again ventured into the waters in hopes of finding more riches. However, a sudden call by Den Den Mushi ended their time of peace as their world was about to shake like all those years ago.
774-776:
During the two years after the events on Dog Pitt Island, Fenrir trained with his father to control his animalistic nature. Over the course of those years, he became a threat to be reckoned with as he learned to control his Electro with fluidity and summon his Sulong Form occasionally. Along with mastering traits that were unique to his race, Fenrir learned about the culture in the Land of Wano from many of the different crew members and even started to practice with different types of weapons hailing from the land itself.
During the year leading up to the fight with the Jolly Rabbit Pirates, he became adept with the sword and was considered somewhat a “master” with a katana. Many of the crew members saw his progress and even pooled together money to give him a sword of his own. A blade by the name of Nightwalker.
Age 777:
After two years of hard training, near the end of it, the Yagyu-Moto Pirates began to have conflict with the Jolly Rabbit Pirates. This conflict led to many battles being fought between the two groups, allowing for Moto’s control of the South Blue to slowly fall over the course of months.
During the fall season, a final battle issued between the two pirate crews with the Jolly Rabbit Pirates coming out on top. Following their defeat to the Jolly Rabbit Pirates, the World Government soon came and took the reign of the South Blue away from Moto causing him and the rest of the crew to flee to the grandline. Moto ordered that Fenrir stay behind because he was the only one not ready for the treacherous waters of paradise and would only be a hindrance to them.
This is the year that Fenrir’s hate for Yagyu-Moto would begin to grow…
Age 778-779:
While the crew made their way to the Grandline for a new beginning, Fenrir trained his mind, dwelling on the past in hopes that one day he or his previous family would suffer a defeat like that again if they came to meet each other. This led him to learning fully about the South Blue in order to one day come across someone who would really train him in the art of battle.
Months after parting ways with his father and the crew Fenrir would sail across the South Blue and to a peaceful yet deadly place that went by the name Karate Island. On the outside he had the appearance of a child not even in his teenage years yet (even though he was sixteen), but his eyes held wisdom that exceeded many that were his age. Blessed with the knowledge of travelling with a powerful pirate crew, and the legends of old that was foretold by his kind, Fenrir's journey would begin to start right before his eyes as his little sail boat docked on the shores of the fighting island.
Not even an hour after arriving on the island would Fenrir wander into the field of honeycomb shaped arenas. As far as his eyes could see were battles waged by many different people of various races. Some were one vs one, and others looked to be as if teams were fighting together. Everything was foreign to him and for the first time in his life he realized he didn't have a shoulder to lean on. This was his own journey and he had to get through it by himself to make it count.
For the rest of that day, Fenrir watched many different battles and studied the various fighting styles they fought with. His mind was amazed at the different techniques used. During his time on the ship the only unique techniques he saw was the Electro that his father used. Besides the badly named Electro techniques the crew usually fought hand to hand or with weapons, but as he watched the battles unfold he saw finned men fighting with water, long-legs kicking with flames, and even a mink with red lightning. The curiosity in him had no choice but to grow to excitement while watching the fights.
Soon would the day come to an end and nightfall arrived. This was the time where everyone gathered into the giant coliseum in the middle of Karate Island to either participate or watch the Night Tournament. A daily event that consisted of many people paying their money to enter and the victor winning the whole pot. Of course Fenrir entered the tournament and even placed all of his beli into the pot seeing as the only requirement to join was a large sum of ten thousand.
As he took to the stands with the other participants, it was announced that the night's battle wouldn't be separated into many different battles like before, but there will be one battle, a Battle Royale. Fenrir didn't know what that meant, but apparently all of the participants were to gather in the arena and the last man standing would be the victor. He assumed that he could just stray away from all of the fighting, but the announcer told them that the only rule was that anyone who was idle for over five minutes would be disqualified. Basically meaning if you didn't fight like an idiot with everyone else then you entered for no reason. The Battle Royale wasn't something for the participants to enjoy. It was a show for the thousands of people who came to watch and those thousands of people had to pay entry and could bet on the fifty idiots who participated.
Soon the battle would commence and Fenrir would begin his fight to come out on top... Sike! Fenrir didn't even last a whole five minutes in the Battle Royale and was taken out by a blow to the leg that snapped it like a twig. The people who participated in the fight weren't just weaklings. Some of them had once been a part of pirate crews, or even lived on the island just to fight. No mercy was shown for Fenrir when he entered the arena because once someone entered they were a man.
Fenrir unable to walk would be gathered from the arena and thrown out in his limp form. With the pain taking over his body, the last thing Fenrir saw before fully blacking out was a man with silver hair that stretched to his legs. If anything it reminded Fenrir of himself and the last words he uttered was "Papa".
To make a long story short, the man that stood before Fenrir was a former Marine who saw the flaws with the World Government. Years before he disbanded from the marines and took refuge on Karate Island so that he would never be found. This man's name was Fu Jin and he became Fenrir's master.
Over the course of Fenrir's two years on Karate Island, Fu Jin took pity upon him and taught him the techniques that the Marines used. At first Fenrir didn't want to learn the moves that the people who hunted him used, but after studying them he came to realize how useful they were if he could combine them with his race's Electro. During those two years Fenrir participated in many battles and tournaments in order to master the five different forms of Rokushiki and the last secret form.
Within due time would he master them and allow his name to travel all across the Fighting Pits. He would come to be known as Silver Fang, for he created a blur of silver while he moved across the battlefield. And as his name rang across Karate Island would he hear news of a looming threat across the South Blue. Apparently over his years on Karate Island, Ba’an Briggs had returned to the Four Blues and ended up being captured. The Yagyu-Moto Pirates and several other crews were returning from the Grandline in order to free him from his execution. Fenrir didn't know much about the new pirate crew, but having mastered his own unique fighting style and honed his overall abilities for two years, he knew it was finally time to return to his home.
On December 21st, X779 would Fenrir leave Karate Island to go and join his brothers of the Yagyu-Moto Pirates to free Ba’an Briggs.
Age 780:
It didn't take long for Fenrir to find out where the execution of Briggs would take place. On a ship driven by one of his acquaintances he would make way to the unnamed island. After arriving he would see that everything was calm, but a tense aura surrounded the place as if a battle was about to happen at any minute. After traversing the shore, he found the ship hoisting the Yagyu-Moto pirate flag and reunited with his father and crewmates once again.
Now seventeen, Fenrir had grown tall and even gathered muscles over his arms. To the crew he looked like a man who had been a part of many battles and that he was. The crew informed him of the battle that was about to unfold and how they were gonna go at it.
After weeks of planning, the Yagyu-Moto Pirates and their allies were finally ready to free Ba’an Briggs from the execution platform. Fenrir although stronger, faster, and wiser still wasn’t on a level to fight against an army of marines and world government soldiers. A week after being reunited, the crew made their way to an unknown island where the execution would take place. Upon arrival at the island, Fenrir was ordered to stay on the ship and stop anyone from trying to sabotage it while the crew was away.
From his spot in the crow’s nest, he could see the destruction take place as the Pirate Alliance did their best to free Briggs. However, his watch from the ship halted as he caught sight of a person trying to infiltrate the ship. Fenrir slid down the crow’s nest and came face to face with an intruder trying to steal treasure that the crew had hidden on the ship. The intruder carried a knife and appeared to be no older than ten. A small fight issued between the two, but Fenrir was smart and used his electro to target the knife, causing the intruder to be electrocuted and paralyzing them momentarily. The intruder came to reveal their name as Rio and told Fenrir that they were only searching for food to feed their family. After minutes of conversing and not caring about the deadly battle happening, the two would become friends. Fenrir would give Rio a large bag consisting of bread and fruit and waved goodbye.
Resuming his position in the crow’s nest, Fenrir would come to watch the battle that he had forgotten about only to see that it had ended. As his vision was sharper than your average person due to his physiology, he saw the remains of countless pirates and marines. Though, the thing that caught his eye was the lone figure in shackles. The figure’s head had been torn from his shoulder as its former body sat lifeless. From that point Fenrir knew that the Pirate Alliance had fallen and the crew was either dead or captured.
Fearing for his life as he was a part of the crew as well. Fenrir ran to the deck in hopes of escaping the ship before the remains came to search it. After making it to the bridge connecting the ship to the dock, he would come face to face with Moto who would say “Where ya goin kid. We gotta get out of here.” Moments later would the Yagyu-Moto Pirates escape from the island that would have been their death grave. As they sailed away, a lone figure stood on the dock waving goodbye. Of course the pirate crew didn’t know who the person was, but Fenrir waved back. It was his first friend he had made outside of the crew and he vowed to be reunited with him in the future.
Following the events of Brigg’s Execution, the Yagyu-Moto Pirates were considerably weakened. The tale of their escape had spread all across the South Blue. However, the crew and anyone allied with them still received a gain in bounty due to their actions at Brigg’s Execution. This caused Fenrir’s bounty increase by three million. The least increased amongst the crew due to him not doing much within the actual battle itself.
With most of the crew besides Fenrir weakened, they sailed to Babei Island to settle down once again before they went back to the Grandline. Fenrir was disgusted by how the crew acted and separated himself from them in hopes of finding his own way. He had gained a bounty of ten million and felt that he had to act what he was labeled as. Even though his face wasn’t known to the world, he knew that the moment anyone saw him transform his real name as well as his face would appear on a bounty poster. So, once again would history repeat itself leaving Fenrir alone in the Four Blues as the Yagyu-Moto Pirates sailed for the high seas.
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Post by Fenrir on Jul 7, 2020 11:58:11 GMT -8
VOUCHERS & other JOB Name: Samurai Background & Description: For years Fenrir traveled with Yagyu-Moto as part of his crew and inherited the customs and fighting styles from the Wano Country. Instead of being recognized as a traditional swordman, Fenrir is seen as a Samurai who is from the Wano Country. Combat Potential: For years Fenrir trained with several members in the crew and with a single master on Karate Island. Over the years he was able to hone both the Gentle and Strong sword styles, allowing him to master a mixture of both. Like most strong swordsman, he is able to use multiple swords at once. Non-Combat Potential: | SALARY Source: (Source of income. Baratie, Mermaid Cafe, World Government, Doflamingo, Turf, etc) Rank: (E-U) Description: (Explain what your character is being paid for.) Qualifications: (List the specific things about your character that make them right for and deserving of the job. Certain attributes, Traits, Feats, their tools,etc.) Start Date: (How long has your character ICly worked there.) | TRAITS Trait Name: (Name your Trait) Type: (Character, Job, Group, etc) | ITEMS Name: Bloodlust Type: Sword Class: Skillful Background: Bloodlust came into Fenrir's possession as a gift from his crew mates. | NPCS & RELATIONS Type: (I,B,W,P or GNPC) Rank: (E-U) Name:Background: (Few words about the NPC and their relevance to your character.) Relation: (1-100) | GROUP Name:Faction:Leader: (Name. PC or NPC owned?) Background: (How your character came to be involved in it.) |
END STARTING VALUES Beli: 15,000,000 Bounty: 15,000,000 Doriki: 35,000 Primary Attributes: (Pick two Attributes besides Spirit & Willpower to begin with 60% Idle Ratings.) Position: |
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