PROFICIENCY TRAITSTrait Name: Mallet Smack Type: Job Trait|Proficiency Origin: Having no longer needed guards he took it upon himself to truly get into fighting, his weapon of choice being a giant hammer to strike down with crushing blows Description: Using a giant heavy hammer one uses it in combination with their monstrous strength to swing it about to deal immense amounts of damage upon impact. One then learns how to use it in many fashions from wide long swings to short quicker strikes. Then learning to use momentum and the power behind the weapon to weaponize it past amazing capabilities. Skill+ Traits: Crushing Momentum | Aerial Blows | Metal Warp Level: (1-5) Requirements: The use of a large hammer like weapon and large strength.
SKILL+ TRAITS-
SKILLSName: Meteorite Strike Tier: Basic Range: Close Description: Reeling back his arms both wielding onto the hammer's handle he arches his back slightly preparing a large wind up. Then bringing down the power of GOD onto whoever is within range of his large mallet slamming it down vertically in the arc. Destruction Range: Fair Duration: Instant Base Stats: +20% Strength & Power; -10% Speed & Agility Key Traits: Mallet Smack
Name: Hammer Vise Trap Tier: Basic Range: Close Description: If someone dare enter the range of his arms he has a little quick trick to do to those who like to get close to him and try to insult him or be intimidating. Grabbing his hammer form wherever it may be, he holds his feet perfectly still putting all of his work into his arm movement. using the weight of the mallet to speed up the swinging of the hammer around the target. He the clamps the other end of the handle with his left hand and pulls the hammer towards him as hard as he can to really break some bones. Making the handle meet the spine of whoever is facing him or if they've turned around slap the handle against their throat to choke them out, or kill if they're a little bit more fragile. Destruction Range: Small Duration: Upkeep Base Stats: +20% Speed & Agility; +10% Strength & Power (If in a critical spot like spine) Key Traits: Mallet Smack
Name: Horn Guard Tier: Basic Range: Close Description: When an incoming attack seems like it's gonna hurt a little extra, Yota takes a decisive action to fight it back. He looks at the persons patterns to try to determine the method of their attack and location associated to him. Taking a long step back with a leg to hold a long pose and make space between him and the attack. He then juts his head forward, pushing his horns against the incoming attack blocking it efficiently to withstand it with his hard horns to reduce damage. He can continue by maintaining the pose and meeting his head with the upcoming attacks to continue blocking them after the first one. Destruction Range: Small Duration: Upkeep Base Stats:+20% Endurance & Durability Key Traits: Horn Head
Last Edit: Jul 9, 2020 5:42:33 GMT -8 by milkshots
Vise Trap only going to give u speed guaranteed, u can make a note that u get +10% strength if u hit the target's spine specifically since i see no reason to give the skill more strength other than hitting a vulnerable area. remove the spirit and willpower reduction it's cheeky and won't get u lee-way on more bonuses
Vise Trap only going to give u speed guaranteed, u can make a note that u get +10% strength if u hit the target's spine specifically since i see no reason to give the skill more strength other than hitting a vulnerable area. remove the spirit and willpower reduction it's cheeky and won't get u lee-way on more bonuses
horn guard 20 E&D no perception
Wen you say are 10's do you mean like 10, 20,30 or that it just can't go below 10%. Also sorry i did the spirit before remember spirit is always at 100 and thought it was a kind of "dark" move to crush a person in between the body and hammer so that was my logic.