Post by First Carnation on Jul 12, 2020 20:50:17 GMT -8
Name: Birkan Levels: 1-5, currently 1 Effect: As they age the wings of a Birkan grow over time. Finally after reaching age 35 their wings have grown to the point they can sustain flight. For every Level of this Trait they can fly for 1 post.
Trait Name: Being of Fantasy Type: Job Trait|Proficiency Origin: This is a fighting style that has been engraved into First's flesh, studying it ever since she was a child. Description: Being of Fantasy focuses on the user, while utilizing their abilities along with nature and their knowledge to a weapon. Combing the core principles of Mind, Body, and Soul, the Being can become a walking army if that's what they so desire. At it's core, however, Being of Fantasy is a shamanistic style, so it requires both a balance between the user and their ability to wield the elements to truly be called a master, however the latter is no easy feat. It should be known that when it is said that they "converse" with spirits, it's less of a conversation and more of conveying. Only Wind spirits talk, and it's with one words sentences that pertain to where they've been, the rest of the spirits talk by emotion, and even then it's pretty basic with sadness, happiness, anger, and the like. To be able to use the spirits, it requires some force on the user's part to use their strength, however if they are not viewed as worthy to the spirits nor are they physically capable than it will do more harm than good, in rare cases fatally. Skill+ Traits: Fantasy of Water, Earth, Fire Level:Levels:
Lvl. 1 - Basic Proficiency: At this level, the user can use both their sword and their body as a weapon, but using them in tandem is still difficult.
Lvl. 2 - Skilled Proficiency: The ability to seamlessly switch between sword and fist is unlocked here, though combining them is now another hurdle to conquer.
Lvl. 3 - Technical Proficiency: The use of spirits now opens up to the user, allowing for a versatile way of attacking, especially now that the possibility of spirits opens up to them. Sword slashes are precise and selective, hand to hand can be destructive or deadly or both. With spirits, a sort of bending is possible, however it is extremely limited at this point.
Lvl. 4 - Expert Proficiency: The spirits have warmed up to the user, with the world of the spirits becoming like a second home to the shaman. While sword and fist attacks improve, it's nothing drastic as this level is mainly focused on the synergy of new and pre-existing skills along with the spirits.
Lvl. 5 - Heroic Proficiency: Supposed perfection. Their skill with a sword is deadly offensively and defensively and their fists have the same destructive power as a weapon. With the right shape, the user's hand can deal the same damage as a sword, and the blunt end of the sword can shatter things with the right placement. When it comes to using spirits, it's as easy as breathing, and combining spirits together is now a trivial task.
Requirements:---
Trait Name: Fantasy of Water (Locked) Type: Job Trait|Skill+ Description: The skill that measures one's ability to communicate with the spirits of water. When compared to the rest of the Fantasies, this one is probably the easiest due to the sheer amount of water in the world so it tends to be a shaman's first ally. By communicating with the spirits of water, the shaman and the spirits share a sort of commensal relationship where the spirits are not affected by the shaman in any way while they benefit from them. Levels:
Lvl. 1 - Basic Proficiency: ---
Lvl. 2 - Skilled Proficiency: At this point, the water spirits acknowledge your existence. You may converse with them however they will not fulfill any requests.
Lvl. 3 - Technical Proficiency: By building a relationship with the spirits, they have agreed to fulfill your requests. You can ask for simple things like aiding you in combat. When used in combat, the water has a blunt property and will add that to any weapon it's used with. Requires a pre-existing body of water.
Lvl. 4 - Expert Proficiency:The progression from friends to allies. The spirits are now always with you, removing the requirement for requests as they are at your full disposal. You are able to communicate with vapor as well, removing the requirement for a body of water. Water can now take a blunt or sharp property.
Lvl. 5 - Heroic Proficiency: You and the spirits are one. Controlling the spirits are like breathing, and you may become a vessel for them if you so desire.
Requirements: Equal Level Water Affinity Trait | C+ Spirit and Willpower
Trait Name: Fantasy of Fire (Locked) Type: Job Trait|Skill+ Description: The skill that measures one's ability to communicate with the spirits of fire. The fire spirits are known to be rowdy and stingy, like their earth siblings, meaning that they will most likely have to be impressed before a shaman can even consider speaking them. The fire spirits talk the most, so when a majority of them become apparent of this shaman's existence, that's when their power truly shines.
Lvl. 1 - Basic Proficiency: ---
Lvl. 2 - Skilled Proficiency: At this point, the fire spirits acknowledge your existence. You may converse with them however they will not fulfill any requests.
Lvl. 3 - Technical Proficiency: By building a relationship with the spirits, they have agreed to fulfill your requests. The shaman can request fire to and aid them in combat, however it does not stay in combat past two posts. Also, they have to use pre-existing fire for skills.
Lvl. 4 - Expert Proficiency:The progression from friends to allies. The spirits are now always with you, removing the requirement for requests as they are at your full disposal. Fire can now be summoned at will and is reluctant to damage the shaman. The fire can only go as far a the weapon the user is holding and themselves.
Lvl. 5 - Heroic Proficiency: You and the spirits are one. Controlling the spirits are like breathing, and you may become a vessel for them if you so desire.
Requirements: Equal Level Heat Resistance Trait | C+ Spirit and Willpower | Equal Level Fire Affinity Trait
Trait Name: Fantasy of Earth (Locked) Type: Job Trait|Skill+ Description: The skill that measures one's ability to communicate with the spirits of earth, the very ground we walk on.
Lvl. 1 - Basic Proficiency: ---
Lvl. 2 - Skilled Proficiency: At this point, the earth spirits acknowledge your existence. You may converse with them however they will not fulfill any requests.
Lvl. 3 - Technical Proficiency: By building a relationship with the spirits, they have agreed to fulfill your requests. Your body has become more resilient to blows, like the earth itself. Negative state allowances to E&D are cut in half for skills pertaining to this trait. ex: -10% is lowered to -5%.
Lvl. 4 - Expert Proficiency: The progression from friends to allies. The spirits are now always with you, removing the requirement for requests as they are at your full disposal. The earth spirits are with you wherever you go. While on land, Expert and Heroic levels of skill require 25 less stamina before exertion is calculated.
Lvl. 5 - Heroic Proficiency: You and the spirits are one. Controlling the spirits are like breathing, and you may become a vessel for them if you so desire. Skills of a destruction range of Humongous or higher get bumped up by one for skills pertaining to this trait. ex: Titanic to Catastrophic.
Trait Name: Fantasy of the Wind Type: Job Trait Origin: Believing that to become a master of herself, she must understand the world, First Carnation developed this skill. Description: This is a navigation trait, edited with flavor. First Carnation can hear the wind and the tales it tells. Depending on where the wind is coming from, she can determine the Island in that direction. Level: 1 Requirements: Being of Fantasy